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Winning build in All Ranks · Last 30 days
The in-game build browser ranks by favorites — popularity, not performance. These are the most-played published Kelvin builds ranked by the real win rate of matches that started with them (conservative 95% bound), with stale pre-patch builds flagged.
Extra ChargePick Rate: 82%
WR: +2%
Extra SpiritPick Rate: 74%
WR: +1%
Trophy CollectorPick Rate: 56%
WR: +2%
Enduring SpeedPick Rate: 35%
WR: +0%
Healing BoosterPick Rate: 70%
WR: +1%
Healbanevs healers
Pick Rate: 54%
WR: +0%
Rapid RechargePick Rate: 66%
WR: +4%
Improved SpiritPick Rate: 78%
WR: +0%
Mystic VulnerabilityPick Rate: 65%
WR: +1%
Mystic ExpansionPick Rate: 69%
WR: +3%
Guardian WardPick Rate: 17%
WR: -2%
Superior CooldownPick Rate: 57%
WR: +5%
Escalating Exposurevs tanks
Pick Rate: 54%
WR: +4%
Boundless SpiritPick Rate: 53%
WR: +5%
Extra RegenPick Rate: 70%
WR: +1%
Enchanter's EmblemPick Rate: 40%
WR: +2%
Sprint BootsPick Rate: 62%
WR: +1%
Compress CooldownPick Rate: 48%
WR: +1%
Mystic BurstPick Rate: 29%
WR: +8%
High-Velocity RoundsPick Rate: 36%
WR: -1%
Duration ExtenderPick Rate: 31%
WR: +2%
Opening RoundsPick Rate: 30%
WR: -2%
Spirit BurnPick Rate: 34%
WR: +10%
Torment PulsePick Rate: 22%
WR: +3%
Greater ExpansionPick Rate: 47%
WR: +9%
Superior DurationPick Rate: 38%
WR: +5%
Tankbustervs tanks
Pick Rate: 30%
WR: +5%
Radiant RegenerationPick Rate: 18%
WR: -2%
Rescue BeamPick Rate: 19%
WR: +0%
Mystic ReverbPick Rate: 11%
WR: +7%
Metal Skinvs guns
Pick Rate: 3%
Dispel Magicvs debuffs
Pick Rate: 5%
WR: +10%
Plated Armorvs guns
Pick Rate: 4%
WR: -4%
Tankbustervs tanks
Pick Rate: 30%
WR: +5%
Metal Skinvs guns
Pick Rate: 3%
Dispel Magicvs debuffs
Pick Rate: 5%
WR: +10%
Plated Armorvs guns
Pick Rate: 4%
WR: -4%
Counterspellvs casters
Pick Rate: 2%
Cursed Relicvs buffs
Pick Rate: 8%
WR: -16%
Divine Barriervs burst
Pick Rate: 13%
WR: +3%
Spirit Resiliencevs spirit
Pick Rate: 4%
WR: +4%
Return Firevs guns
Pick Rate: 2%
Rescue BeamPick Rate: 19%
WR: +0%
Slowing HexPick Rate: 19%
WR: -3%
Healing RitePick Rate: 20%
WR: -1%
DecayPick Rate: 6%
WR: +5%
Metal Skinvs guns
Pick Rate: 3%
Dispel Magicvs debuffs
Pick Rate: 5%
WR: +10%
KnockdownPick Rate: 7%
WR: -2%
Cursed Relicvs buffs
Pick Rate: 8%
WR: -16%
Divine Barriervs burst
Pick Rate: 13%
WR: +3%
RefresherPick Rate: 8%
WR: -1%
GritPick Rate: 15%
WR: -5%
Alchemical FirePick Rate: 6%
WR: -4%
Return Firevs guns
Pick Rate: 2%
Extra Charge
Extra Spirit
Extra Regen
Mystic Expansion
Sprint BootsBuy for Trophy Collector and rush it or just save for Enduring Speed in mid game
Arcane SurgeRemember to dash jump to proc the item
HealbaneIt applies healing reduction, and if you kill someone while they are under this effect, you heal yourself; it’s excellent in team fights (and for hindering champions who heal a lot, like Victor). Keep yourself alive!
Torment PulseYou can buy this item during lane phase if you manage to stay close enough to the enemies. It allows you to give pressure and deal damage remaining close to them. Anyway, if you're struggling (vs range or poke) buy this item when you can and do not prioritize it
Trophy CollectorRush it if you're farming a lot of kills/assists
Healing RiteBuy it if you're getting bullied in lane and need to survive
Healing Booster
Mystic VulnerabilityCore - Component of Escalating Exposure
Duration Extender
Rapid Recharge
Spirit Lifesteal
Superior Cooldown
Boundless SpiritCore
Mystic SlowUseful if you need to slow them down
Enduring SpeedIf you're playing trophy collector, don't buy this item. If you still have Sprint Bust, buy it
Spirit ResilienceVs spirit burst
Bullet ResilienceVs weapon burst
Metal SkinVs m1 carries
Escalating ExposureCore - Once you close Boundless Spirit and Escalating Exposure, you're unstoppable
Greater Expansion
Superior Duration
Transcendent Cooldown
InfuserIf you want a burst of self healing during trades, Infuser is the best choice. If you want passive healing, go for Leech and skip this item
Spirit BurnCore if there's an enemy who heals and you need to counter them. Luxury in a normal game
LeechBuy it instead of the infuser
Scourge
Spirit Burnbig anti-heal
Healing Tempo
Monster Rounds
Extra Charge
Sprint BootsYou can sit in the smoke vent to get more heal than extra regen
Enchanter's Emblem
Enduring SpeedInterchangable with Trophy Collector! More generalist option and let you go faster
Healing BoosterLet your grenade heal more
Rapid Recharge
Mystic Vulnerability
RebuttalOh you see that goathead Billy or that big and chonky Abrams? Buy this.
Opening RoundsThis can combo with Battle Vest and Heroic Aura
Healing RiteQuick patch up after a lane trade, you'll get this eventually anyway for Rescue Beam or Healing Nova
Extra RegenBuy earlier if you're being bullied, you can sit in the smoke vent to get more heal.
TankbusterBusts Spirit Resist and high HP damage sponge.
Improved Spirit
Compress CooldownHelps reduce grenade's cooldown, you can imbue this on dome or ice path if needed
Boundless SpiritSignificantly increase your heal and damage.
Superior Cooldown
Spirit BurnSignificantly reduces heal and a tad extra damage, Kelvin is one of the best Spirit Burn users thanks to his beam and Tankbuster Nade being AoE.
Greater ExpansionExpands your grenade and dome's AoE radius.
Superior DurationHelps with Ice Path's duration for better tempo or Dome to buy your team more time.
Radiant RegenerationIt's not green but it heals and give extra move speed
Return Fire
Metal SkinCounters Venator, Haze and Vyper or generally any gun builds
CounterspellIf enemy team has a ton of burst spirit damage or predictable CC like Lash, this can be really useful
Dispel MagicEnemy team have too many debuffs? This will at least help you breathe better
Spirit ResilienceAgainst a spirit heavy team comp you might want a bit more armor
HealbaneGreat against lifesteal and healers.
Rescue BeamHighly recommende, allows you to pull someone out of their certain death.
Heroic AuraMight be CORE! Great for Rift and generally need for move speed, can be bought alongside Opening Rounds or leave as is
Slowing HexGreat against high mobility teams or against heroes that relies on a movement-based ability like Apollo or Shiv
Suppressor
Disarming HexBuy this when you see any m1 heroes like Haze, Vyper, Venator,... are about to become a problem, not when they already became one!
KnockdownOne of the few ways to disable flyers like Vindicta, Talon until they buy Dispel Magic or Counterspell, great for disabling Bebop and Seven's ult.
Phantom StrikeThis is your only hope against Vindicta when she already bought Counterspell / Dispel Magic against Knockdown
Mystic Reverb50% more current damage and some lifesteal to pad your already tough skin.
Escalating ExposureA huge raw damage increase, use beam to stack it up and pop grenade for massive damage.
ScourgeGreat to put on your frontliners or yourself and deal a huge chunk of damage.
Indomitable
Infuser
Transcendent CooldownReduces your items' cooldown alongside ability's, great to have if you buy alot of actives.
Healing TempoGreat for boosting your gunner teammates or when slot-locked
Divine BarrierBest bought against debuff-heavy teams and against ult debuffs like Pocket.
RefresherA second dome can turn the tide around, especially when your dome is maxxed.
Cursed RelicIf nothing else works against a foe, this is your last resort.
Debuff Reducer
Battle VestBullet resists, OoC regen, let you trade better, but might not all be needed. Buy as a combo with Enchanter's Emblem
Bullet Resilience
Warp StoneBullet Resilience's alternative
UnstoppableThis might help tremendously when you're facing against a CC team
SpellbreakerIf you're fighting against spirit burst enemies, this will help alot
Plated ArmorBest to buy against on-hit effect gun carries like Infernus and Mina
JuggernautDampen gun carries' DPS by slowing their guns to a crawl
Colossus
Witchmail
Arcane SurgeOverall insane value item for Kelvin but not really a suitable one for Healnade
Recharging RushCan be bought as 4.8k investment with Heroic Aura so you can get 1 extra grenade
FleetfootSpeed-maxxing item
SpellslingerThis in theory can combo well with your kit from how much your gonna spam your abilities and actives.
Veil WalkerInvis, move speed while Invis and heal might be useful
FortitudeSame with Veil Walker but less move speed and more HP + Regen
Cheat DeathWell your dome might be able to out heal the penalty this gives.
Torment PulseConsidering one of effective usage of Frost Grenade is to hit both yourself and enemy with it I guess this can provide something
Arctic BlastFrost Grenade but you're the grenade and it stops enemies' movement.
Mercurial MagnumSo you bought the 4.8k gun with Opening/Recharging Rush and Heroic Aura, you can push it a little further with this I guess....
High-Velocity RoundsKelvin's bullets have slow travel time. You need it early game.
Opening RoundsPretty OP early game.
Mystic RegenerationGreat early healing with your beam.
Extra ChargeMore grenades = more healing/damage.
Extra Spirit
Extra StaminaBuilds up to Arcane Surge plus extra stamina.
Arcane SurgeReally great for your beam and grenades early game. Activate AS always before using Ice Path and Beam.
Improved Spirit
Trophy CollectorThe more the stacks, the more range your beam gets.
Radiant RegenerationInsane healing with your Beam, Nades, and Torment Pulse.
Spirit LifestealHealing for your beam. Builds up to Infuser.
Torment PulseChase them with your Ice Path, beam, and torment pulse. Also great for farming.
Escalating ExposureKey item for this beam build. Get a few stacks and deal insane damage with your beam. The longer you beam stays on the target, the more stacks you get.
Spirit BurnEasy anti-heal.
Boundless SpiritMore damage!
Compress CooldownMore frequent beams.
Superior DurationMake your beam last longer.
Metal SkinFor fat Haze ult.
Spirit ResilienceIf you are constantly dying off spirit damage.
HealbaneMore anti-heal for Victor, Shiv, etc.
Dispel MagicIf DoT abilities are being a problem.
InfuserEven more life steal. Always activate Infuser before using your Beam. You would be able to tank much more.
Transcendent CooldownYou get your beam back every 12 seconds.
Rapid RechargeEven more grenades.
Mystic ReverbSlow your targets with your grenade and chase them with your beam.
IndomitableIf somebody on your team has knockdown, or you are getting silenced. In that case, get this before late game.
Healing TempoIf you need more movement speed and fire rate late game. Pop a grenade at your feet to proc it.
Bullet ResilienceFor fat Haze, Wraith, Venator, and Vyper.
Cheat DeathUse your 2 immediately after this activates to get out of any situation.
Echo ShardFor more chasing and escaping.
Rusted BarrelUse in lane against gun heavy characters.
Cursed Relic
Extra Regen
Arcane SurgeOverall insane value item for Kelvin, just remember to dash jump before using an ability though! Can be sold late-game for better items though.
Enchanter's EmblemIf your lane is gun-heavy, buy Battle Vest instead
Healing BoosterBoosts all of your heal by a decent margin.
Enduring SpeedLet you go faster in this economy where you definitely feel a bit too slow
Mystic Vulnerability
Improved Spirit
Mystic Expansion
Healing RiteNeed a quick patch up immediately?
RebuttalAbrams, Billy, Viscous or generally people that like to punch.
Monster RoundsRem, McGinnis, Graves lanes or high pressure.
Battle Vest
Compress CooldownImbue on Ice Path so it'll be available sooner and enhance your tempo, a stepping stone to Superior Cooldown
TankbusterAllows you to blow through spirit armor with nade. Might be Corrupted with the Broker to gain even more insane stats
Boundless SpiritThe first power spike, you start to become a problem they can't ignore.
Superior Cooldown
Rapid Recharge
Spirit BurnThe second power spike, they no longer views you as a problem, now a REAL THREAT.
Greater Expansion
Superior DurationExtends duration for dome, beam and items. Replaces Arcane Surge
Radiant RegenerationIt's not green but gives extra heal and move speed
Return Fire
Metal SkinCounters Venator, Haze and Vyper or generally any gun builds
CounterspellGreat against predictable burst ability (eg: Talon's Arrow, Lash's Ground Strike,...) or Ultimates (like Lash's Death Slam)
Dispel MagicGreat against team with many debuffs (Infernus, Vindicta, Mirage, etc)
Spirit ResilienceMight not be all that necessary since you already gain Spirit Resist through boons, but could help against spirit damage
HealbaneInterchangable with Enduring Speed! Kills enemies' heal.
Rescue BeamMore support-pivoting, allows you to save teammates who stepped into the deathball quicksand
Heroic Aura
Slowing HexGreat against Shiv, Apollo, Celeste, basically anyone fast and use movement abilities. If there're no notable ones, pick Mystic Slow or Suppressor instead.
SuppressorInterchangable with Mystic Slow, great for keeping gun lanes down
DecayIf enemy have way too much heal early you can swap Tankbuster to this.
KnockdownDisable flyers such as Vindicta, Gray Talon, can also be bought to interrupt channeling abilities like Seven's Ult and Bebop's Ult.
Disarming Hex
Escalating ExposureThe juicy dessert of your power spike, Spirit Burn will help you build stacks easily.
Mystic ReverbThis one is for grenade, ironically but will help supplement your beam's damage and sustain
ScourgeGreat for frontliners or yourself, huge damage.
InfuserSlight power boost, big heal, can't go wrong with this especially if you already bought Spirit Lifesteal
IndomitableSafety net against occassional CCs like Knockdown or Cursed Relic, buy Unstop against huge amount of CCs
Healing TempoGreat on teams full of gunners or you're slot locked
Divine BarrierBuy this against ult debuffers like Pocket
Cursed RelicIf nothing else works against a particular foe, this is the last resort.
RefresherA second dome can turn around a fight quickly, but hugely depend on the situation.
Transcendent CooldownReduces all your abilities AND items' cooldown, consider this when you're slot locked or have many actives.
Debuff Reducer
Bullet Resilience
Fortitude
Warp StoneYou can use this to warp yourself out of dome mid-casting, trapping enemies inside while you escape elsewhere
SpellbreakerThis one spirit guy kept nuking your HP bar?
Plated ArmorBullet hell and gun debuffers really grind your gear?
JuggernautToo many guns, too much slow
WitchmailOP against teams with consistent spirit damage from heroes like Infernus, Abrams, Shiv, etc... otherwise go Infuser or Spellbreaker against Spirit burst damage
UnstoppableGreat against CC teams, Lash Dynamo comp, Knockdown/Curse spam
Recharging Rush
Opening Rounds
Alchemical Fire
Ballistic Enchantmentallat for 22% ability range and some gun boost
Trophy Collector
Veil Walker
Colossus
Torment Pulse
Focus LensWin rate counts matches where players had the build selected at game start; “follow it” verifies against what those players actually bought. Copy a build's ID and search it in the in-game build browser to subscribe.
Facing Kelvin instead? How to counter Kelvin.