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Winning build in All Ranks · Last 30 days
The in-game build browser ranks by favorites — popularity, not performance. These are the most-played published McGinnis builds ranked by the real win rate of matches that started with them (conservative 95% bound), with stale pre-patch builds flagged.
Intensifying Magazine
Monster Rounds
Extended Magazine
Rapid Rounds
Swift Striker
Battle Vest
Quicksilver Reload
Fleetfoot
Enduring Speed
Grit
Spirit Shielding
Mercurial Magnum
Escalating Resilience
Spirit Lifesteal
Spiritual Overflow
Spirit Resilience
Split Shot
Debuff Reducer
Berserker
Blood Tribute
Vampiric Burst
Inhibitor
Ricochet
Unstoppable
Silencer
Siphon Bullets
Spellslinger
Frenzy
Healing Tempo
Spellbreaker
Divine Barrier
Juggernaut
Indomitable
Armor Piercer
Lucky Shot
Plated Armor
Intensifying MagazineBuy if you think that you can get away with gun in the lane. Your goal when you buy this is you will shoot the enemy a lot with your gun + take guardian faster after 5 min.
Extra ChargeIn lane use them to shove wave. YOu can now spawn turrets to push the wave unlike before because we have so many charges from the T2 upgrade. Spam turrets if you are near max charges for info on map.
Extra StaminaGame changer of an item in lane. Extra stamina alone can let you play like a 3 stamina Hero. Builds into Arcane Surge.
Arcane SurgeArcane Surge before using Ult and Heal (if maxed, otherwise don't bother) and late game for turrets, especially effective during base defense or base sieges.
Mystic SlowSlows down enemies hit by wall and turrets even more allowing your ally or your ultimate to deal more consistent damage. Builds into Lightning scroll later.
Mystic ExpansionImbued on ultimate by default to make the AoE gigantic. Remember to buy Compress CDR on ult if it's on cooldown before this.
Enchanter's EmblemS tier item this patch because spirit damage is META. This provides offensive and defensive bonuses the best of both worlds + CDR.
Enduring SpeedOur best item for mobility during ultimate. A must buy item if doing ult build. Remember, you can climb stuff then mantle boost during ult which bypasses the ult self slow.
Extra Regen
Monster RoundsPUSH WAVE AS FAST AS POSSIBLE.
Compress CooldownBuy this to lower ULT CD. Make sure you buy it BEFORE you ult because it won't lower CDR if ULT is on cooldown anymore (it used to).
Mystic VulnerabilityBuy early to apply your third debuff when spirit damage is applied via mainly ultimate, but turrets and wall can too. Your teammates also benefit from this reduction on enemies.
Escalating ExposureEscalating is better than Boundless after exactly 4.23s of gaining stacks (6 stacks) without any time lag inbetween. Boundless for this test had Mystic Vuln while Escalating had Improved Spirit.
Stamina MasteryAllows you to air dash move across the map & scale buildings or maneuver your ult against close range enemies with more air dashes, jumps etc... BEST ITEM EVER.
Greater ExpansionBuy when you want ULT SPLASH AOE BIGGER (THEY CANT JUMP) + turrets to have very high ability range to attack from very far distances. Also applies to heal and ult AoE.
Duration ExtenderExtremely efficient duration for its cost on Ult. Allows you to have significant Ult uptime. Remember to pair it with Unstoppable and/or Indomitable so you are guaranteed to keep the ult going.
Superior DurationBuy this generally to make items like Unstoppable last longer so that you have more ult uptime.
UnstoppableBuy when enemies keep stunning you out of your ult. ALWAYS use unstoppable before ulting. Sometimes use METAL SKIN before ulting too. Pairs well w/ sup duration.
RefresherBuy when you have placed all your turrets/heal and YOU are about to end the game. Place another batch of turrets and another ultimate. Good for base defense or sieges after using up all cooldowns
Boundless SpiritThis is the 2nd best power increase you can buy in the game while Escalating Exposure is the 1st for 6400 items. Remember that you will get 15% spirit power so make sure you do your SINNERS/STATUE-MAX
Superior Cooldown1) Hits the last breakpoint for spirit power investment (with all listed items AND rapid recharge), 2) Buy when doing midboss or defending. The CDR is for turret spam with Sup duration.
Lightning ScrollBuy ONLY if enemies have channeled spells like Dynamo Ult, Haze ult, Mo&K Ult, Seven Ult (before he ults) etc.. This item becomes less worth it the higher rank you get (I don't buy it at all in Eter5)
Heroic AuraFire rate for turrets. Indespensible for wall max 1st or turrets during MIDBOSS or BASE DEFENSE. Remember to spread turrets the AoE for Heroic is decently big.
HealbaneBuy this when nobody on your team has Healbane and you desperately need anti-heal. Turrets and ult even wall can apply this.
Rapid RechargeWe have 2 charges on T2 turrets now so this isn't exactly required all the time now. It will take a long time to place x5 turrets while it coolsdown and you get another so x6 etc..
Alchemical FireOUR WAVE/LANE/TROOPER CLEAR IS SOOOO BAD that this item is OKAY for big waves but it works for ur team. And we can use it before ulting for our teammates + high burn damage.
IndomitableThis will basically make you immortal during your ult vs stuns (if no unstop). It is hard to justify buying both this and Unstop. If Lash ults ults/Haze sleeps or Abrams ult, it activates before stun.
Metal SkinBuy this against Heroes like Vyper or Haze ult. With Transcendent Cooldown, Metal Skin is 14 cd which is very low. Superior Duration increases makes this go from 5s to 6.4s (HUGE DIFF).
Healing NovaIf you have Healing Tempo you can give your allies AND TURRETS the TEMPO buff without using Healing Specter.
Healing BoosterGood. From 2% heal to 2.4% heal.
Healing TempoBuy this to ultra buff turret fire rate especially in areas like Midboss or other areas where you have setup turrets. Healing Nova can also apply Tempo to turrets instead of your Specter.
Transcendent CooldownSuperior Cooldown does the job just fine. The only time you consider TransCD is when you need item cooldowns.
Close QuartersBuy first in lane sometimes over Monster Rounds for more direct HERO damage so less damage to troopers and guardian overall, but more Hero poke/kill power/melee resist for wall + burger boxing.
Fleetfoot1) Hit 4800, 2) Move around the map really fast + no speed loss for box/statue maxxing. 3) Remember to activate Fleetfoot before using ULT (you can't use it during ult cuz bad QoL).
Active ReloadReload with lifesteal. Buy this sometimes along with Intensifying Mag to play gun in lane to have more lane presence (and objective damage).
Cultist SacrificeBuy this for wave clear and not for the Ablity Range. Very good item I buy it cuz I often heavy melee + shoot the waves often and still takes forever to kill. This solves clear1 better than Alch Fire.
Trophy CollectorIf you think you can get away with it. this item becomes worse in higher level games unfortunately.
Reactive BarrierThis was an item you could buy late game if you had 1600 and an open slot for the next fight, but now it also has an upgrade that is REALLY GOOD.
Spirit LifestealIf you think that you need spirit lifesteal during ult to leech more because you are tanking hits from enemies, buy this.
Debuff ReducerYou are buying this for unstoppable anyway, but if you buy it earlier, know that you can do things like once lash slams you with ult, you can spawn wall since u have debuff resist b4 he slams and wall
Spirit ResilienceWe usually don't need this item unless the enemy team has 5 or more spirit Heroes.
Veil Walkerits a secret
CounterspellSometimes you need counterspell for Lash ult (he can hold his ult sometimes to bypass Counterspell) or just in general against other forms of stun/cc.
Warp StoneWarp stone is very good for scaling buildings or getting out of bad situations. Can go further depending on ability range items as well.
Cheat DeathBuy when you need to cast all your spells before dying. Cheat death duration can also be increased with duration items to ensure you cast ALL your spells before dying (or escape!).
JuggernautGood if you have too much money and no slots.
Golden Goose EggBuy after shoving the wave (dont always buy 1st think ok). Basically USE/HATCH AFter min 10:01 for MAXIMUM value (buffs upgrade at 10:00). Generally you pop this around ~10-20 for your next 6400 item.
SuppressorSometimes you want less firerate via turret but I wouldn't recommend this for ult-maxxing most of the time b/c slots are already limited. If you decide to do more gun or turret consider it.
Slowing HexBuy against enemies like Wraith or Dynamo or Stamina abusers like Celeste to prevent them from escaping which essentially forces them to make Magic Dispel.
DecaySometimes the game is about to end whether you win / lose or a critical fight and you just so happen to have 3200 + need anti heal. Decay someone. The range is NUTS w/ Greater exp.
Spirit BurnBuy when you need severe anti-heal and they have no sign of debuff remover. You can't reliaby target whoever you want with spirit burn unless you ult.
Vortex WebVortex enemies, press unstoppable if you grabbed a few, ult them.
ScourgePretty strong item these past few patches. Use on ally or yourself. Inside heal ur basically taking zero from spirit
Cursed RelicHatecrime someone.
Monster RoundsSell as soon as you run out of slots
Extra Charge
Mystic ExpansionCan be sold late game for more slots. Used in lane to put in cheesy spots
Compress CooldownMore turret spamming
Mystic Vulnerability8% more turret damage with an extra 8% spirit resist
Enchanter's EmblemMore cooldown and spirit power with 18% spirit resist and extra regen
Healing BoosterMore healing from your 2. Builds into healing tempo
HealbaneCan be changed out for any t2 green item
Heroic Aura
Recharging Rush
Rapid Recharge
Improved Spirit
Escalating Exposure
Superior Cooldown
Healing TempoMAKES TURRETS SHOOT 35% FASTER WHEN THEY ARE INSIDE YOUR HEAL
Spirit BurnRush if the enemy has lots of healing. sell Healbane if you have it
Boundless SpiritMore Damage
Transcendent CooldownFaster Escalating Exposure build up
Crippling HeadshotBuy early if enemy has lots of healing or resistances
Ethereal ShiftBuy for survivability
Spiritual Overflow
Mystic Slow
Suppressor
Spirit Shredder
Spirit RendUse this to build up amp for your turrets during longer team fights to make your turrets do actual damage
Dispel Magic
Spirit Resilience
Metal Skin
Echo ShardReally bad after the nerf
Extra Stamina
Arcane Surge
Warp Stone
Stamina Mastery
Monster RoundsPick Rate: 56%
WR: +3%
Intensifying MagazinePick Rate: 65%
WR: -1%
Extra ChargePick Rate: 67%
WR: +0%
Arcane SurgePick Rate: 46%
WR: -3%
Heroic AuraPick Rate: 51%
WR: +2%
Enchanter's EmblemPick Rate: 49%
WR: -1%
Mystic ExpansionPick Rate: 61%
WR: +0%
Healbanevs healers
Pick Rate: 48%
WR: -3%
Mystic VulnerabilityPick Rate: 65%
WR: +1%
Rapid RechargePick Rate: 46%
WR: +1%
Escalating Exposurevs tanks
Pick Rate: 58%
WR: +0%
Superior CooldownPick Rate: 37%
WR: +3%
Greater ExpansionPick Rate: 40%
WR: +0%
Mystic SlowPick Rate: 47%
WR: +2%
Compress CooldownPick Rate: 49%
WR: +3%
Extra StaminaPick Rate: 57%
WR: +0%
SuppressorPick Rate: 31%
WR: +2%
Improved SpiritPick Rate: 31%
WR: +3%
Enduring SpeedPick Rate: 41%
WR: -4%
Healing BoosterPick Rate: 20%
WR: +3%
Sprint BootsPick Rate: 40%
WR: +2%
Stamina MasteryPick Rate: 24%
WR: +4%
Boundless SpiritPick Rate: 20%
WR: +10%
Superior DurationPick Rate: 15%
WR: +10%
Lightning ScrollPick Rate: 14%
WR: -8%
Spirit BurnPick Rate: 9%
WR: +2%
Healing TempoPick Rate: 10%
WR: +13%
IndomitablePick Rate: 8%
WR: -5%
Spirit ShieldingPick Rate: 10%
WR: +1%
Unstoppablevs CC
Pick Rate: 11%
WR: +1%
Reactive BarrierPick Rate: 12%
WR: -11%
Unstoppablevs CC
Pick Rate: 11%
WR: +1%
Debuff Reducervs debuffs
Pick Rate: 11%
WR: -1%
Spirit Resiliencevs spirit
Pick Rate: 16%
WR: +2%
Unstoppablevs CC
Pick Rate: 11%
WR: +1%
Cultist SacrificePick Rate: 9%
WR: -7%
Echo ShardPick Rate: 4%
GritPick Rate: 18%
WR: -2%
Slowing HexPick Rate: 4%
Monster RoundsBuy to clear trooper waves instantly. You can shoot the enemy after you kill all troopers. This is good vs characters that are strong laners (just push wave instead of interacting w them)
Intensifying MagazineBest damage item for McGinnis. The charge up (2.5s) doesn't matter to us since our gun is already charging up! You can save up 1600 at the start of the game to immediately get power.
Extended MagazineMore ammo to shoot and later turns into Escalating Resilience for Bullet Resist too
Rapid RoundsWE have a lot of ammo so we get firerate to use that ammo thus dealing damage faster
Quicksilver Reloadbest reload item in the game. instantly reload
Swift StrikerWe have a lot of ammo so we get firerate to use that ammo thus dealing damage faster + sprint speed to move around + better damage to objectives
FleetfootShoot without movespeed penalty (this is op). With enduring speed, slows basically don't faze us and god tier mobility
Sprint Bootscan buy in lane if the lane is uninteractable so you can do some efficient box runs
Enduring SpeedMove godspeed with Fleetfoot. You can chase down players and rotate to lanes / jungle camps faster thus you play faster + slow resist
Extra RegenToo much harass from enemy (you are always less than 50% health). If you are lower than 15% health, just get Healing Rite.
Extra StaminaBuy during laning phase against Haze or Warden (they remove our stamina). We can sell this later. Helps us hit 4800 vit very important item
Bullet Lifesteallifesteal earlier if you plan to upgrade it into fury trance or vamp.
Vampiric BurstThe most crucial 6000 item of the build. Provides massive lifesteal to turn the tables on the enemy and gigaburst them with your gun or gives you extra ammo when trying manfight
Split ShotBuy after Vamp. Ensure you never miss while lifestealing from each enemy Hero. Also used to kill the flying assholes that keep jumping around (Lash, Holliday etc)
Bullet Resist Shredderbrs proc with turrets and merc mag. You can buy this before Merc Mag if there is an important objective and u dont have enough money
Mercurial MagnumInfinte AMMO. This item scales with boons/levels. The higher your boons, the more damage you get from it. You don't need other spirit items this item does ULTRA dmg even without spirit items
Weakening Headshotworks on everything now. can buy earlier if shred is needed
Spirit ResilienceDoubles up on resist due to how strong resist shred is in this game.
Escalating ResilienceResist + damage in one item. Efficient but also SKIPPABLE when you dont need much bullet resist
Crippling HeadshotIncreases damage taken from our gun, turrets, merc mag and inflicts much needed Anti-Heal. Shred also works for teammates. Incredibly slot efficient item.
Slowing Hex(THIS IS AN ACTIVE ITEM) Buy this to force DISPEL magics AND if they don't have DISPEL, they will easily die after wall + turrets. Cheap + Strong item but it is an active item
Slowing Bullets(THIS IS A PASSIVE ITEM THAT BUILDS UP WHEN YOU USE GUN) Chase down enemies with THIS ITEM alongside your Fleetfoot and Enduring Speed item
Heroic AuraBuy with Fleetfoot to become racecar god. Mainly for resist on your teammates and turrets while active works on turrets too.
Armor PiercerBuy against %DAMAGE REDUCTION (IT PIERCES RAT KING ULT), BULLET EVASION, PLATED ARMOR or HIGH BULLET RES. **This item will help you lifesteal way more with Vampiric vs high bullet resist/Plated too**
CapacitorCORRUPT THIS ITS BIG DPS.
RicochetBuy if you can combo w/ team (Lash/Dynamo ult). Firerate is also a huge plus
SpellslingerThe best item DPS wise in the game (Hard to use, but if you learn how its the best DPS item in the game). Items work for +1 stack too. "Combat" is when u take dmg or when atking. Neutrals work too
SilencerBuy when you have Ricochet and need more crowd control in silence and a passive -25% spirit damage debuff. Very useful utility buy if you have Ricochet. YOU SHOULD BUY THIS IF YOU HAVE RICOCHET ALWAYS
Plated ArmorTank up even more ontop of the bullet resist that we have. Even if enemies buy armor piercing rounds it doesn't completely negate the usefulness of this item at all.
InhibitorExtremely good item for healing reduction and reducing enemy spirit + gun damage. Requires buildup but works like Toxic Bullets after buildup and can reset duration forever.
Debuff ReducerReduces debuffs on us. Helpful against stuns/cc and lets us cast wall earlier (like if lash ults you, before he slams you can wall). Pocket ult, Abrams stun time etc
UnstoppableBuy to survive against CC (like midboss pit against Dynamo you can safely contest with heal+unstop to punch/parry).
IndomitableBuy as a safety net. Lash ult / Haze sleeps / Abrams charge+ult / Mo Ult etc. It activates before stun. Works well w/ Counterspell (you can save this or fall back on counterspell if one gets used).`
Close Quartersbuy vs calico/billy. More damage to Heroes in lane instead of Monster Rounds to shove wave. with wall trapping players w/ melee resist and more dmg is good or just trading in general
Rebuttalbuy vs calico/billy. The 30% bonus damage applies to ALL of our damage to EVERYTHING for 6 SECONDS including GUN so even mid-game if you parry you gain 30% AMP ON YOUR GUN.
Extra Chargeapply a lot more turret pressure in lane. high tempo
Battle Vestif enemy has bullet damage in order of priority: Haze, Vyper, Wraith (in lane mostly gun), Warden, Drifter, Billy, Ivy and uncommon spirit hero doing gun
Spirit ShieldingHeroes like Seven, Pocket, GTalon, Viscous, Holliday, Kelvin (unless gun), Yamato,Mirage, Geist, Lash, Mina, Sinc, Shiv etc...
Healbanecheap anti-heal in desperate situations for early-mid game
Stamina MasteryI highly recommend you try to AIR DASH with this item instead of using ground dash. You get WAY more distance, especially if you chain two air dashes in a row. Doing it off a zipline, you go FLYING.
CounterspellBuy against Lash ult, Wraith ult etc... It works the same way Hazes' 2 maxed does but for spells. Lookup the full list on google.
Fury TranceYou can buy this alongside Vampiric Burst just to have that extra firerate and spirit resist if you don't mind having another active button to press. Amazing firerate w/ Blood Tribute too.
Dispel MagicSometimes necessary to buy against SILENCE, multiple DISARMS or more importantly SPIRIT BURNS which prevent us from healing. We can handle one anti-heal but two or more or spirit burn is bad for us.
Healing TempoRare buy. You can buy this if you have reliable teammates and you want them to benefit from Heal. Pair with Expansion and Duration items (1600)
Recharging RushYou can buy this instead of Extended Mag but it cost 800 more. Gives you a turret spawn after dealing 200 gun dmg for consistent turret pressure as you can launch out a few more in a fight
Weighted Shots
Burst FireCheap option when you cannot get SPELLSLINGER and just want the massive firerate.
Hunter's AuraPlay sidelanes to get the most out of this item. Provides bullet resist shred up to 20% (if only 1 enemy Hero) or 10% (2+ enemy Hero). Paired with BRS and Suppressor.
Berserkerpair with blood tribute and u will reap the most benefits
Blood TributeExtremely good item to prevent getting stunned or CCd by long duration stuns like Abrams charge. Item is also used to move around faster.
Lucky ShotBuy only when you have high amounts of weapon damage 200+ (Remember to count Berserker stacks manually). This item will give you insane extra bonus damage additively.
Mystic Expansionturret range is so far you can use it from the bridge to enemies guardians (turrets have fall off so they wont deal full dmg).
Compress CooldownConstantly fight with Heal CDR
Duration ExtenderYou can stay longer on your heal if it is maxed early and just commit. Hits 4800 earlier than QsR too.
Rapid RechargeMany turrets. Setup in advance.
Titanic MagazineLets you shoot endlessly without needing to reload.
Active ReloadIf you buy Active Reload, pair it with Intensifying Mag completely skipping Extended/Titanic Mag. Titanic Mag is mainly for newer players to not get overwhelmed by constantly having to reload w/ AR.
Toxic BulletsOften needed due to lack of anti heal on team. Pairs well with Healbane for -55% enemy heal reduction for cheap.
Tesla BulletsOptimal for early wallbreaking anti-tank power. Later becomes a DEBUFF machine against enemies with BRS & Healbane (Urn fighter). Faster jungle too.
FrenzyDebuffs wear off way faster. More of a tanky item and we move really fast too.
Glass Cannonnot very good too expensive relies on stacks more than the base stats it gives. maybe corrupted is worth
ColossusWhen you need resists ASAP. This version of Deadlock is spirit bursty so we build tanky and if they go on us, they have to waste a lot of resources (use it when heal is on cd or both)
Golden Goose EggBasically USE/HATCH after minute 10:01 for MAXIMUM value (buffs upgrade at 10:01). Hold until you need to buy an important item then pop egg. It's not always 10 mins thats just the minimum.
SuppressorEfficient item to hinder enemy fire rate
Mystic Slowprocs from tesla. works on turrets too. not terrible, but not slot efficient
Cursed RelicBuy against near unkillable targets that always use mobility to get out (Pocket, Wraith etc).
LeechTurrets + Merc Mag give a lot of lifesteal/spiritsteal. It feels pretty decent while becoming super tanky.
SpellbreakerBuy when you need 1) Spirit Resist & 2) Debuff Resist and spirit resist & 3) Have a lot of money to spend. Debuff Resist is for annoying things like Curse..
Siphon Bullets
JuggernautBuy when u have no slots and need firerate reduction against m1s. would recommend Plated Armor first though. Combos well w/ Suppressor
Monster Roundswe be farmin
Sprint Bootswe be boxin - upgrade to trophy if you're not given solo lane, otherwise hold for enduring/juggernaut
Intensifying MagazineAmazing synergy for low orange builds
Extra ChargeIt begins.
Recharging RushPairs well with int.mag and heroic aura
Compress CooldownMore...
Mystic Expansion
Mystic SlowBELIEVE AND BE FAITHFUL AND YOU WILL BE BLESSED WITH BUFFS TO THIS ITEM, HALLELULAH AMEN
SuppressorVs fire-rate gunners (Mina, Mirage, etc.)
Battle VestFor jungle farming
Enchanter's EmblemFor fighting more aggressively against spirit users
Mystic VulnerabilityFor dealing more damage from the backline
Close Quartersanti melee / need more wave clear
Debuff ReducerAnti-DoT - ZIPPY YOU NEED TO BUY THIS WAY EARLIER THAN YOU DO ALREADY, IT'S FOR YOUR BLOOD PRESSURE ZIPPY TRUST ME, I'M YOU
HealbaneVs healchuds (Abrams, Victor, Apollo, etc.)
Enduring SpeedI see Kevin!
FortitudeI'm in my aggro arc so less specters, plus this just got buffed and I'm always looking for an excuse to build this :V
Heroic AuraIt's honestly insane how valuable this item is, NEVER NOT BUY THIS
Superior CooldownFinally, turret cooldown 8)
Rapid RechargeMOAR TURRET
Greater Expansionult/specter
Ballistic Enchantmentturret + gun
Spirit ShredderSupport / Mid-frontline aggression
Spirit LifestealBackline damage / Overflow prep
Escalating ResilienceIf your team needs more frontlining
JuggernautAnti-Fire rate heroes, anti-melee heroes, anti-Kelvin bullshit
Spirit Resilienceupgrade from Enchanter's Emblem. More important with recent mcginnis nerfs
WitchmailIF YOU WEREN'T READING THE ANNOTATIONS BEFORE THIS YOU DON'T KNOW WHAT I'M ABOUT AND IT'S MOOOORE TURRETS
SpellbreakerAnti-nuke (Grey Talon, Lady Geist, Apollo, etc.)
KnockdownGank setup
Cursed RelicUlt canceler
IndomitablePerfect get for ult/spirit builds
Lightning Scrollwin urn/rejuv fights
Transcendent CooldownGet when you have 2+ items that have cooldowns
SpellslingerThere's something here... better than Merc Mag imo
Echo ShardMore walls = more turrets, ez choose
Escalating ExposureGood for both turret damage and spirit resist
ColossusMcChungus
Plated ArmorAnti- On-Hit heroes like Haze, Infernus, Tesla/Merc Mag users, etc.
Healing Tempo
Headshot BoosterIs this the answer to Infernus lanes?
HeadhunterIs THIS the answer to fed DoT heroes??
Tesla BulletsOOPS my team doesn't have a gun carry looks like I'll have to step up
Capacitornatural evolution of tesla
Healing Nova+ Healing Tempo = 2nd Heroic Aura
Spiritual OverflowGood synergy with spirit gun items like capacitor
Duration ExtenderHeabing :3
Monster RoundsYou need NPC damage early game for your Turrent and Weapon.
Extra StaminaSince Ginnis has only 2 stamina bars, Stamina mods are mandatory. Builds up to Arcane Surge.
Mystic RegenerationYou will keep on healing as long as your turrets are up.
Extra ChargeMore Turrets.
Mystic SlowGet suppressor if against gun heavy heroes in lane.
Radiant RegenerationYou will heal and get movement speed every time you throw a turret on top of all benefits from MR.
Enchanter's EmblemSince you have healing. Staying above 65% health shouldn't be a problem early game. Just don't be too aggressive and you should have free damage and CD reduction for your turrets.
Arcane Surge+1 Stamina. Activate Arcane Surge before Ulting, Healing, and throw your turrets.
Mystic ExpansionMore range for your Ult. Since most people start backing off whenever Ginnis pops ult, this will help the ult reach greater distances. Builds up to Greater Expansion which is also great for turrets.
Compress CooldownTakes your turret CD from 18s to 14.8s. Which is quite good for early game. Builds up to Superior CD.
SuppressorSince you will be unlocking at least 4 turrets during your laning phase only, Suppressor on your turrets will be super annoying for the enemy. Especially for High Fire Rate heroes.
Healing RiteIn case your second ability in on CD and you are in urgent need of healing.
Quicksilver ReloadOptional. You can get this only if you feel Ginnis is taking too long to reload weapon.
Mystic VulnerabilityKey Item for Ginnis's Turrets. Builds up to Escalating Exposure which is peak.
Escalating ExposureThis is the point where your turrets really start feeling powerful. Since you will be spawning multiple turrets, the chance of getting max stacks of EE on enemies increases drastically.
HealbaneThis is very important if you are unable to out damage your opponents. Really useful for heroes like Victor, Geist, and other heroes with aggressive healing. Get this early if you have to.
Heroic AuraDractically increases your Turret DPS. Insane damage. But if are having trouble escaping from fights. Get Stamina Mastery before this.
Enduring SpeedReally useful for moving in and out of dogfights. Protects you from slowing penalties. You need to have movement speed on Ginnis because opponents will try to target you a lot.
Stamina MasteryMore stamina. More chances of activating Arcane Surge.
Greater ExpansionGreatly increases Range on your Turrets and your Ult.
Spirit LifestealInsane survivability. Really good for 1v1s. If healing is not being a problem for you at this point. Skip this and get Duration Extender from the Optional section.
Superior DurationMore duration for all your abilties. Makes your turrets last for a eternity. The more duration your Turrets have the more easier it gets for you to have mutiple turrets at a time on the field.
Rapid RechargeYou unlock a total of 5 turrets and on top of that they get more CD reduction.
Duration ExtenderFor your Ult to last longer
Metal SkinIf you are taking too much bullet damage.
Spirit ResilienceIf you are taking too much Spirit Damage.
Dispel MagicFor dealing with Bebop bombs, Shiv Knifes, Infernus DoT, Warden's capture, 7's stun.
Superior CooldownEven more cooldown for your abilities. Especially your turrets.
Transcendent CooldownFinal form. 13.5s CD for your turret charges and 3s delay between each charge usage. If you buy Rapid Recharge your CD becomes 11.6s with 2.1s delay between each charge usage.
Spirit BurnPeak item for your turrets. Once you have at least 2 turrets spawned on the field, just activate Heroic Aura, and you procc Spirit Burn is less than 2 seconds. Forces your opponents into panic mode.
UnstoppableIf getting killed during ult late. Activate Unstoppable and then use your Ult.
Lightning ScrollYou slow the speed of your opponents and then you stunt them after a delay. Makes it very hard for them to escape your Ult.
RefresherExtreme luxurious purchase. By the time you complete your build you should already be at 50k souls. Get this if the enemy is still resisting in the final moments.
IndomitableMainly for Rem's Ult, Lash's Ult, Bebop hook, Mina's Ult, Paradox's Ult, Mo & Krill's Ult, Paige's Ult. Basically any ult that stuns you.
Healing TempoNot really necessary. Another luxurious purchase. But you shred full HP bars in milliseconds.
Boundless SpiritI reach 75-80k player damage easily without this mod. Get this if you have to for your ult damage but not really necessary.Win rate counts matches where players had the build selected at game start; “follow it” verifies against what those players actually bought. Copy a build's ID and search it in the in-game build browser to subscribe.
Facing McGinnis instead? How to counter McGinnis.