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Winning build in All Ranks · Last 30 days
The in-game build browser ranks by favorites — popularity, not performance. These are the most-played published Paradox builds ranked by the real win rate of matches that started with them (conservative 95% bound), with stale pre-patch builds flagged.
High-Velocity RoundsFun fact, Paradox Kinetic Carbine shot actually has travel speed, very strange for a literal shot of time energy but eh.
Mystic ShotDon't sell until giga late game, it's essentially the perfect item for sniping.
Mystic BurstEarly game with these 3 items 3 starts dealing like 200 damage every 15s.// The early game isn't changed too much, but the damage drop really hurts late, be less hesitant to buy Mercurial Magnum.
SharpshooterKind of goated, second highest pure damage item we get. //4.8k spike.
Trophy CollectorJust walk up to people for assists as they die. Sell lategame first once your slot locked and need T4's.//Every soul generating item got nerfed, so this thing is still good, relatively speaking.
TankbusterMassive 3 damage, try to play around the cooldown, 3's cooldown starts ticking as soon as you start charging it, so you can wait for the very last second with no downtime.//Still good.
FortitudeVeil walker got cooked, so Fortitude is back baby, and even better then before, the healing buff is minimal, but it's still a buff. Gives you 4.8k health, and a lot of global map pressure.
Compress Cooldown3333333333 //4.8k spike.
Express ShotTesting has shown that this item outperforms Hollow Point for sniping, because of the large added damage to your shots, but unfortunately Carbine only gets the smaller secondary fire damage buff.
Hollow PointGood damage and the effect procks with carbine, so your target will lose resists and be easier to kill for you or your team, now it's almost always just better then Weighted Shots.
Veil WalkerFor those who have a soft spot for Veil Walker, you can still build it, even if it got decimated by the nerfs, it's still fun.
Stamina MasteryThis item is underrated, which is strange, since everyone buys it, but I promise it is absurdly good for keeping space, it will save you far more often then 90% of greens.
Mystic ReverbThis is literally just 50% more damage, and the aoe will easily deal thousands of damage in teamfights.
Glass CannonHighest gun damage item in the game, and since our playstyle is so safe its incredibly easy to stack.
Spirit BurnBig nerfs to this item, in pure damage it is still the best option, but not by far, consider Crippling Headshot more often if they don't have healers.
Crippling HeadshotIt's mostly useful in longer fights, not as good for pure sniping, still, has massive value in teamfights, try to go for headshots if you're too far away to target one person, applying it to everyone.
Lucky ShotFinish our gun investments, and good for normal gun damage. | You can replace it with a green that gives ~15% gun damage (since thats how much you get from final investment) if you wont m1.
Mercurial MagnumLast item, we swap Mystic Shot for this, and altough our 3 damage does go down a bit, our base gun damage goes up.//The nerfs to this thing don't hit us nearly as hard as others, so it's still good.
Extra HealthThe extra health does help in lane, and if you're going up against a melee/dangerous lane, you can pick it up early, especially since we're back to building Fortitude.
Extra StaminaWe take Stamina over other greens because it helps us stay out of other champion's effective range, we dont need to mitigate damage that we dont take.
Long RangeGoated item, 15m is a lot less then you'd think, if your playing right your going to have the damage nigh permanently.
Weakening HeadshotLow prio, it's decent if your entire team is gun carries tho.//Even lower prio after the nerf, but only slightly.
Restorative ShotSurprisingly viable, very decent for sustain, and you can simply sell it first later. It also just literally out dps' headshot booster, that item is only for very early poke, so I dont recommend it.
Extra RegenEssentially 4 extra health regen, over a minute thats 240 health healed (as long as your not in combat), this or Restorative Shot and you won't need to back.
RebuttalThis item, per gold value, is objectively busted, you certainly won't need it late game, but if your against a melee lane, buying it (and pressing the parry key) will net you kills.
Reactive BarrierIf they have 4+ stuns on the enemy team, will probably sell, or build into indomitable for long range displacements like Bepop hook.
Warp StoneWarp stone is decent, but honestly, Stamina Mastery is just better in nearly every feasible way, only buy it if you really love it.
Dispel MagicFor the long range roots like Vindicta 1, you can't let them get close.
CounterspellIt's counterspell. What else do you want me to say?
Divine BarrierUseful for Pocket ult.//Pocket ult just got nerfed, so the use cases for this item just dropped ever so slightly.
IndomitableBepop.
Superior CooldownVery low priority, your 3 is the only thing we care about.
Transcendent CooldownThis finishes our spirit investment after buying Mercurial Magnum, buying it before then isn't usually optimal.// With the increased movespeed spirit scaling change this is now viable earlier.
Restorative ShotPick Rate: 62%
WR: +0%
Headshot BoosterPick Rate: 55%
WR: +1%
High-Velocity RoundsPick Rate: 76%
WR: +1%
Long RangePick Rate: 80%
WR: +1%
HeadhunterPick Rate: 44%
WR: +2%
Battle VestPick Rate: 20%
WR: +2%
Restorative LocketPick Rate: 10%
WR: +10%
SharpshooterPick Rate: 84%
WR: +1%
Express ShotPick Rate: 79%
WR: +2%
Tankbustervs tanks
Pick Rate: 80%
WR: +2%
Compress CooldownPick Rate: 59%
WR: +2%
Mystic ReverbPick Rate: 51%
WR: +13%
Mystic BurstPick Rate: 70%
WR: +0%
Mystic ShotPick Rate: 42%
WR: +1%
Slowing HexPick Rate: 40%
WR: -1%
Extra StaminaPick Rate: 45%
WR: -2%
Trophy CollectorPick Rate: 28%
WR: +1%
Opening RoundsPick Rate: 25%
WR: +4%
Monster RoundsPick Rate: 26%
WR: -4%
Sprint BootsPick Rate: 26%
WR: -3%
Spirit BurnPick Rate: 29%
WR: +16%
Stamina MasteryPick Rate: 40%
WR: +3%
Hollow PointPick Rate: 31%
WR: +4%
Superior CooldownPick Rate: 38%
WR: +6%
Veil WalkerPick Rate: 22%
WR: -2%
Glass CannonPick Rate: 8%
WR: +20%
Extra HealthPick Rate: 38%
WR: +0%
FortitudePick Rate: 41%
WR: +1%
Counterspellvs casters
Pick Rate: 14%
WR: +11%
Spirit Resiliencevs spirit
Pick Rate: 7%
WR: +2%
Counterspellvs casters
Pick Rate: 14%
WR: +11%
Spirit Resiliencevs spirit
Pick Rate: 7%
WR: +2%
Healbanevs healers
Pick Rate: 14%
WR: -7%
Bullet Resist Shreddervs tanks
Pick Rate: 7%
WR: +2%
Cursed Relicvs buffs
Pick Rate: 6%
WR: +7%
Dispel Magicvs debuffs
Pick Rate: 6%
WR: +5%
Slowing HexPick Rate: 40%
WR: -1%
Guardian WardPick Rate: 8%
WR: +8%
Cursed Relicvs buffs
Pick Rate: 6%
WR: +7%
Dispel Magicvs debuffs
Pick Rate: 6%
WR: +5%
GritPick Rate: 12%
WR: +1%
Cultist SacrificePick Rate: 7%
WR: -6%
Monster Rounds
Close Quarters
Extra Stamina
Arcane Surge
Duration Extender
Extra Spirit
Mystic Expansion
Rebuttal
Extra Health
Extra Regen
Grit
Alchemical Fire
Improved Spirit
Spirit Lifesteal
Stamina Mastery
Echo Shard
Superior Duration
Compress Cooldown
Superior Cooldown
Greater Expansion
Magic Carpet
Spirit Burn
Transcendent Cooldown
Slowing Hex
Vortex Web
Boundless Spiritnot worth most of the time
Infuser
Ethereal Shift
Mystic Reverbmainly getting for the lifesteal and slow is decent too
Witchmail
Refreshermax damage, if game is coming down to one fight this can win it
Healbane
Ballistic Enchantment
Weapon Shielding
Spirit Shielding
Reactive Barrier
Indomitable
Mystic Vulnerabilityok damage, really just need for escalating
Escalating Exposureadds more damage than boundless
Diviner's Kevlar
Counterspell
Rapid Recharge
Dispel Magic
Decay
ScourgeStill good after nerf
Disarming Hex
Extra Charge
Spellslinger
Restorative ShotDamage + Healing
Headshot BoosterBest damage t1
Long Range40% weapon dmg is a lot of damage for you gun + carbine, kills guardians fasterr
HeadhunterThe damage + sustain is crazy good for the early game
Battle VestDefault this if the other 2 don't make sense
Guardian WardBuy into rough lanes, upgrade into DB if they have alot of debuffs and on hit heroes later.
Trophy CollectorBuy only when you and your team is stomping lane, mid item otherwise
Extra Health
FortitudeLess veils on the map makes this better then veilwalker + corrupted fortitude is op
Sharpshooter70% weapon damage = good
Express ShotBest T3 for carbine damage, The burst makes your poke trades with your carbine or gun hurt
Stamina MasteryThis is also good, mobility helps you live
TankbusterYou proc this on every carbine, more burst = good
Compress CooldownLower carbine cd = good
Mystic Reverb50% damage multiplier off carbine + tank buster and lets you heal ~300 every carbine
Superior CooldownCooldown = good
Spirit BurnMore carbine damage + antiheal, Buy this before reverb if you need antiheal
Crippling HeadshotYou do alot of gun & spirit damage so the shred is good
Cheat Death
Glass CannonReverb and Spirit burn give more damage damage then this, but it's an okayish item after you bought them.
SilencerSilence + Max gun invest = good
Siphon BulletsAt this point everyone has a lot of HP to steal. Gives you a lot of sustained damage and healing, helps you kill supertanks faster too.
Transcendent CooldownLower Item cooldown = good (locket, headhunter, veil, express, reverb, spirit burn, siphon)
Spellbreaker
Slowing HexYou're buying this in 90% of games
Dispel MagicBuy against drifter mark, infernus burn, shiv knifes, vin stake, mirage mark, warden cage, and multiple slowing hexes or other item cc
CounterspellTo counter undodable ults or easily parryable abilities (lash, pocket, billy, rem, apollo ults, bebop bomb + uppercut after hook, etc)
Spirit ResilienceFor when they have a lot of spirit
Disarming Hex
Superior DurationFor those that need duration
Cursed RelicBuy when your behind + need to shut someone down
Cultist SacrificeBuy over headhunter when behind.
IndomitableFor when you need to stop a specific hard cc (holliday, mo, pstrike abrams etc)
Divine Barrier
Ethereal Shift
Plated Armor
Extra HealthIf we so wish for a Health Bump, or we're planning on building into our Fortitude this trial!
Extra StaminaIf we're in need of some more Stamina / Stamina Regen!
RebuttalAmazing item into Melee Playstyle players!
Headshot BoosterAlways our very first purchase, unless we NEED Restorative Shot / Extra Regen first! ( If you do not like Headhunter, replace this item later into the trial )
Extra RegenThis item solves the fact that Paradox quite literally only has ONE Health Regen... ( We shall replace this item once we're in need of a Slot )
Restorative ShotThis lovely item helps our Lane Sustain, and it pairs great with our Headhunter! ( Once we have our Expresso Shot, we're free to replace this item )
HeadhunterHeadhunter my beloved... ( For our Carbine Maxxing endeavors, we may want to skip Headhunter, UNLESS we can hit Headshots with our Carbines )
High-Velocity RoundsSolves our 4.8k Gun Spike, & it upgrades into our Expresso Shot!
Long RangeThis item helps our Medium Range Poke, and it upgrades into our Sharpshooter later!
Veil WalkerRoleplay as Haze, I've been liking this item on the newest map! ( If you so wish, Slot Fortitude here )
Express ShotExpresso Shot is back! >.< ( If we Headshot during our Kinetic Carbine, our Headhunter WILL ACTIVATE after our Kinetic Carbine, it has Fall Off Damage tho )
Compress CooldownCompress Cooldown Imbues onto our Kinetic Carbine / Paradoxical Swap! ( Both are great options )
TankbusterThis item helps us actually confirm our Picks we get during Solo MM! ( If we have teammates who are confirming our Picks for us, we can opt for more utility )
Mystic ReverbFor our Carbine Maxxing endeavors, and it also gives us a pretty decent Burst Heal!
SharpshooterReally good item for our Carbine Maxxing endeavors!
Crippling HeadshotThis item is a Jack of All Trades...
Superior CooldownMore cooldown, so compy!
Stamina MasteryThis item makes it really hard for the Enemy Player(s) to lock us down into CC Jail! ( Acquire If / When needed )
Monster RoundsIf we're planning on building into Cultist, this item is here for us! ( This item is also just very good on the new map )
Mystic ShotDO NOT PURCHASE THIS ITEM, it is bugged! ( It does NOT increase our Kinetic Carbine Damage )
Opening RoundsThis item gives us some Opening Burst Damage that helps us against Enemy Players / NPCs!
Cultist SacrificeI need to test this item on the newest map! ( It COULD become Core for us )
Alchemical FireThe Blender gains a companion! ( Blender = Pulse Grenade )
Armor PiercerWe hope we never have to buy this item... ( Cuts through Bullet Evasion / Plated Armor )
Glass CannonThis item is basically for, " All In " Kinetic Carbine Build Pathing! ( It's very good for Late Game+ )
SilencerIf the enemy team comp can be screwed over by being Silenced, this item is amazing for Late Game+
Trophy CollectorI don't really care for this item, but it's here for my fellow Dox Enjoyers whom enjoy it!
HealbaneIf our teamamtes are NOT buying Healbane, this item is really good! ( If our teammates have Healbane, their Healbane can overwrite ours, which means we will not get the Health on Kill )
Spirit ShieldingIf we're being destroyed by Spirit Burst Damage, this item is our friend!
Weapon ShieldingIf we're being destroyed by Pure Gun Damage, this item is our friend! ( If it's not Pure Gun Damage, think about getting Disarming Hex instead )
Restorative LocketAmazing item, it helps us 1vX better!
CounterspellWe love iFrames, this item helps us against Auto Aim abilities / Items, acquire If / When needed! ( Also, this item CAN BE RUSHED at 8.8k+ doubloons if needed )
FortitudeI prefer Veil Walker on the new map! ( This item CAN BE Core, just replace our Veil Walker )
Spirit ResilienceThis item helps us soak up Spirit Damage that cannot be dodged / has no cooldown. ( Insanely good item )
Warp StoneVersatile item that helps us in Offense / Defense!
Dispel MagicUseful against Build-Up Effects / DoTs.
Metal SkinUseful against Pure Gun M1 Damage. ( This item is not great against Hybrid M1 Damage, because it does not block the incoming Spirit Damage )
Siphon BulletsThis item has infinite scaling, amazing for Max Health based Damage, + it increase our survivability!
Cheat DeathThanos item for our Late Game survivability!
Plated ArmorGood against On-Hit Bullet Effects. ( Also decent against Gun Damage, but Metal Skin is better tailored for that )
SpellbreakerThis item is useful against heavy Spirit Nuke Damage. ( It's even more useful if the Spirit Nuke in question is super ahead )
IndomitableGood item, but it's countered really easily. ( If we need to stack our CC Immunity, it's a really good option for doing so )
Phantom StrikeThis item counters Indomitable, and it's one of the best CCs in the game! ( AMAZING against Celeste / Vindicta )
Divine BarrierIf you have a Fed Teammate that you wish to support, this item can be rushed. ( It's also basically better than Dispel Magic )
Rusted BarrelIf we're planning on going Disarming Hex for the current trial, we can pick this item up!
Slowing HexShuts down so many heroes, amazing item! ( Acquire if needed )
Superior DurationVery good item, but I have been stepping away from it for now! ( Duration Extender imbues onto our Kinetic Carbine / Pulse Grenade )
Silence WaveThis item is amazing against a draft of Spirit Burst heroes! ( It also helps us against Indomitable )
Disarming HexThis item is quite literally Thanos with ALL of the Infinity Stones... ( Acquire if needed )
Knockdown*BONK*
Spirit BurnThis item gives us some decent Burst Damage, DoT, & some absurd Anti-Heal!
Transcendent CooldownThis Item Upgrade is a huge Power Spike for our Abilities / Active + Passive Items!
Arctic BlastWe need to make sure that we are using this item AFTER we swap someone, not BEFORE our Swap! ( If they have Indom, we use BEFORE our Swap tho )
Ethereal ShiftIf we're being Hate Crime'd by some type of Gimmick in Late Game, this item is quite nice!
Echo ShardThe Blender gains a companion! ( Blender = Pulse Grenade )
Cursed RelicAmazing item, but if our target has Indomitable, we may need to get a item to pop their indom first! ( Silence Wave / Arctic Blast are very good options )
Restorative Shot
Headshot Booster
Headhunter
High-Velocity Rounds
Slowing Hex
Restorative Locket
Veil Walker
Rusted Barrel
Healbane
Long Rangesell first
Sharpshooter
Tankbuster
Express Shot
Mystic Shot
Compress Cooldown
Stamina Mastery
Dispel Magic
Knockdown
Silence Wave
Disarming Hex
Spirit Burn
Spirit Resilience
Superior Cooldown
Crippling Headshot
Mystic Reverb
Transcendent Cooldown
Siphon Bullets
Plated Armor
Ethereal Shift
Cursed Relic
Divine Barrier
Opening Rounds
Hollow Point
Lucky Shot
Frenzy
Enchanter's Emblem
Counterspell
Bullet Resilience
Leech
Spellbreaker
Escalating Exposure
Scourge
Restorative Shot
Monster Rounds
Long Range
High-Velocity Rounds
Sharpshooter
Healbane
Battle Vest
Slowing Hex
Mystic Burst
Rusted Barrel
Bullet Resist Shredder
Veil Walker
Express Shot
Tankbuster
Hollow Point
Compress Cooldown
Superior Cooldown
Mystic Reverb
Spirit Burn
Counterspell
Dispel Magic
Cursed Relic
Superior Duration
Vortex Web
Disarming Hex
Transcendent Cooldown
Divine Barrier
Siphon Bullets
Guardian Ward
Grit
Restorative Shot
Headshot Booster
Mystic ShotSell only for Luxury items
Long Range
Sprint Boots
Trophy Collector
Stamina Mastery
Sharpshooter
Express Shot
Tankbuster
Mystic Reverb
Diviner's KevlarIf you need tanky swaps
Superior Cooldown
Transcendent Cooldown
Spirit Burn
Glass CannonIf you are carrying
Crippling HeadshotVictor/Abrams/Mo/Shiv or anyone with resistances
Cursed RelicIf you have low souls/need to stop a carry
Divine BarrierGood against Pocket ult or if ur frontliners need more supports! The ability range is good for grenade as well!
Spellbreaker
Juggernaut
Counterspell
Metal Skin
Dispel Magic
Greater Expansion
Superior Duration
Echo Shard
Vortex Web
Escalating ExposureWin rate counts matches where players had the build selected at game start; “follow it” verifies against what those players actually bought. Copy a build's ID and search it in the in-game build browser to subscribe.
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