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Winning build in All Ranks · Last 30 days
The in-game build browser ranks by favorites — popularity, not performance. These are the most-played published Viscous builds ranked by the real win rate of matches that started with them (conservative 95% bound), with stale pre-patch builds flagged.
Close QuartersMore damage on your puddle punch. Upgrade to Point Blank.
Melee LifestealUpgrade to Lifestrike. Great early healing.
Mystic BurstSell later.
Trophy CollectorBroken item, this is the main source of your economy.
Extra ChargeUpgrade to Rapid Recharge.
Mystic ExpansionImbue on Puddle Punch. Upgrade to Ballistic Enchantment.
Spirit StrikeUpgrade to Spirit Snatch.
Opening RoundsThis adds bullet velocity and a lot of damage against high HP targets.
Melee ChargeUpgrade to Crushing Fists. Core item!
Point BlankThis adds a lot of extra damage on the puddle punch.
LifestrikeThis adds some extra healing & movement slow on the puddle punch. This is also important for hitting green spike. Can swap out for a different T3 green if needed.
Rapid RechargeSO MANY PUNCHES AAAA
Spirit SnatchCore item.
Crushing FistsThe biggest melee item in this build!
Ballistic EnchantmentHuge range & dmg on the puddle punch.
TankbusterEven though this isn't a splatter build, this still adds a lot of helpful late game poke.
Recharging RushIf you really want more punches! Honestly, not necessary after the CD buff.
Weighted ShotsLots of extra dmg and debuff resist. Movement penalty sucks, but it is what it is.
StalkerGood early item for the reveal and resist shred.
Express ShotIf you really like this item, go for it. I don't though :(
Bullet Resilience
Spirit Resilience
Counterspell
Dispel Magic
Healbane
Stamina Mastery
ColossusSecret broken item maybe?
ScourgeAnother great item if you want to get in the thick of a fight.
Cursed RelicFor shutting down one target in particular. Really great active item!
SpellslingerThis is a great item for buffing our gun. Viscous uses abilities frequently so he has no trouble keeping this up.
FrenzyIf you really want to get in the thick of a fight, this is helpful.
Transcendent CooldownGreatly boosts uptime of all abilities!
Crippling HeadshotResist shred & anti-heal.
SilencerSecretly broken item.
Headshot Booster
Mystic Burst
Mystic Shot
High-Velocity Rounds
Express Shot
Sprint Boots
Trophy Collector
Veil Walker
Improved Spirit
Tankbuster
Superior Cooldown
Mystic Expansion
Transcendent Cooldown
Spirit Snatch
Boundless Spirit
Greater Expansion
Spirit Burn
Mystic Reverb
Scourge
Ethereal Shift
Counterspell
Dispel Magic
Rescue Beam
Disarming Hex
Warp Stone
Bullet Resilience
Colossus
Indomitable
Phantom Strike
Echo Shard
Rapid Recharge
Close QuartersMore damage at close range, which happens a lot during laning phase. |Can be sold for a slot|
Extra RegenSome decent sustain. Will get upgraded. |Upgrades into: Healing Booster|
Monster RoundsHelps you hold your lane and kill Troopers faster. |Can be sold for a slot|
Melee LifestealAllows your Puddle Punch (3) to restore about ~100hp when you hit a hero. |Upgrades into: Lifestrike|
High-Velocity RoundsHelps with securing/denying souls. |Upgrades into: Express Shot|
Express ShotUse it with your Alt-Fire (Right Click) to deal a nice burst of damage!
Healing RiteA decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrades into: Rescue Beam|
RebuttalOnly get if you're facing a melee-heavy lane. |Can be sold for a slot|
GritA barrier on demand. Useful when going in, or trying to get out. |Upgrades into many different barrier items|
Extra HealthMore health to endure more damage during laning phase. |Can be sold for a slot|
Rusted BarrelMakes laning more difficult for your enemies. You'll also deal more damage to them. Useful against: Haze, Wraith, Drifter, Infernus, Mina, Silver and more.
Spirit StrikeExtra spirit damage when you use Puddle Punch (3). Has a cooldown. |Upgrade into: Spirit Snatch|
Spirit SnatchThe enemy gets weaker and you get stronger! Works with Puddle Punch (3). Mind the cooldown. Never sell this!
Mystic ExpansionAllows you to land Puddle Punch (3) easier. |Upgrades into: Greater Expansion|
Extra ChargeAllows you to displace your enemies more often. |Upgrade into: Rapid Recharge|
Healing BoosterIncreases the lifesteal of Puddle Punch (3) but also the efficiency of Lifestrike.
LifestrikeA huge increase in survivability. Combined with Puddle Punch (3) lifesteal, it'll heal you a decent amount.
Melee ChargeTo land heavy melees easier and increase heavy melee damage. Works with Puddle Punch (3) once fully upgraded! |Upgrades into: Crushing Fists|
Greater ExpansionMore range for your whole kit, your Puddle Punch (3) will be huge! Never sell this item!
Compress CooldownLower the cooldown of Puddle Punch(3). |Upgrade into: Superior Cooldown|
Rapid RechargeMore charges of Puddle Punch (3), which means more damage, displacement and mobility!
Crushing FistsConstant punches result in a big resistance shred for you and your team, along with a powerful stun to interrupt anyone!
Superior CooldownUse your whole kit more often! |Upgrade into: Transcendent Cooldown|
Weapon ShieldingTaking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.
Spirit ShieldingA strong barrier that'll help you stay alive during fights. You think that Spirit isn't the issue? Take a different Vitality Tier 2, like Reactive Barrier against CC! |Can be sold for a slot|
Reactive BarrierUseful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
HealbaneAn easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Enchanter's EmblemSurvival, sustain, cooldown reduction and damage! Keep as long as possible, then replace with better resistance.
Spirit ResilienceVery useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
CounterspellParry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Warp StoneTo engage or escape. Grants some nice bullet resistance! Use it vertically for even easier escapes. You can also use it in Goo Ball (4) to change directions.
Metal SkinBecome immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.
Dispel MagicRemoves Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
Transcendent CooldownUse everything... More often! Such as Spirit Snatch, Lifestrike, any actives and more!
TankbusterLot more damage when triggered by Splatter (1) or Goo Ball (4).
Phantom StrikeA must pick and top priority if fighting flyers, who you'll have a hard time punching. So bring them down using this!
Diviner's Kevlar
WitchmailYou'll take a lot of Spirit Damage late game, so this will proc a lot, granting you a lot more charges of Puddle Punch (3)!
Cursed RelicIf an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
ScourgeVery efficient when going in! And makes you survive more against Spirit oriented enemies.
ColossusColoSUS. Very useful when going in to melee. Makes you a lot tankier too.
SilencerLowers the damage of Spirit heroes by hitting them, which works with Puddle Punch (3). The silence is also really strong!
InhibitorIncredibly useful to lower the enemies' healing but also damage. Works perfectly against Victor.
Echo ShardImbue on Cube (2) to save multiple teammates.
Witchmail
IndomitableBasically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
UnstoppableYou cannot get stunned by parries while this is active! (Damage will still be negated) This is your pick against many CC in the late game.
Plated ArmorA better pick than Metal Skin when facing enemies with On-Hit effects (Toxic Bullets, Tesla Bullets...)
SpellbreakerAllows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
JuggernautVery useful against gun-focused characters like Haze, Drifter, Wraith, Vyper and more.
Divine BarrierDispel Magic but stronger and for an ally too! Does remove Ultimate-type debuffs (Drifter, Pocket...)
Cheat DeathThis allows you to Goo Ball (4) away for free.
Ethereal ShiftAllows you to keep the Cube (2) for your teammates, while this acts as your own "Cube". Very useful against telegraphed ultimates, like Lash's.
Spirit SapUse it before engaging to debuff your target. Usually purchased for Focus Lens later. |Upgrades into: Focus Lens|
Slowing HexSlows those pesky mobility heroes. Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
Disarming HexMore useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
KnockdownTo shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
DecayA decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
Silence WaveThis item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Focus LensIncreases your burst damage considerably, allowing you to secure kills.
Vortex WebThrow a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
Cursed Relic
Headshot BoosterIncreases your poke potential |Can be sold for a slot|
Weakening HeadshotLower bullet resistance means more melee damage. |Upgrade into: Crippling Headshot|
Opening RoundsMore damage with your gun & Alt-Fire, but also Puddle Punch (3). |Can be sold for a slot|
Recharging RushMelee hits (Along with Puddle Punch) can trigger this! Meaning you get a charge back after a Puddle Punch (3)! Useful to bait parries and get a charge back easily.
FleetfootUse this to do some Heavy Melee Cancels! After starting a heavy melee, activate Fleetfoot to cancel it! This will allow you to trick your opponent.
Slowing BulletsOnly 4 shots are required to slow down your enemy. |Upgrade into: Weighted Shots|
Mystic ShotAn increased in burst damage, especially when used with Express Shot. Both share the same cooldown!
Kinetic DashMore fire rate but also one more stamina!
Heroic AuraDo not get this item if someone else on your team has it. It doesn't stack. Very useful for teamfights to buff your whole team!
Shadow WeaveRoam around with ease, but also jump unexpected people with nice bonuses!
Hunter's AuraMore shredding to get the upperhand during close range fights.
Weighted ShotsMore damage, a strong slow, and some debuff resist but mind the negative stats!
Toxic BulletsIf you are facing a lot of healing and tanky enemies, such as: Shiv, Abrams, Silver, Mo&Krill, Victor, and more.
Point BlankMore damage with your gun and Puddle Punch (3). Make sure to walk close to your enemies!
Ballistic EnchantmentWay bigger Puddle Punch (3), which makes it even more of a threat during teamfights.
Hollow PointSome resist shredding, and damage, but only at high health. Thankfully, Lifestrike will keep you topped up! Puddle Punch (3) does not trigger this, so make sure to shoot the enemy!
BerserkerThe more damage you take, the stronger you'll get. This increases your melee damage!
Crippling HeadshotIf you want to help your team deal more damage, while also reducing the enemy's healing. This works great against Victor!
FrenzyWhen facing a lot of debuffs.
SpellslingerUse Puddle Punch (3) to stack it! The fire rate gain and reload speed should make you able to deal with any enemy.
Sprint BootsThe out of combat regen will help with sustain, while the sprint speed can help you move around to get boxes! |Upgrade into: Trophy Collector|
Extra StaminaMore stamina! |Upgrade into: Stamina Mastery|
Battle VestSustain, survival, fire rate and damage! You can buy a different Tier 2 Vitality item instead. |Can be sold for a slot|
Debuff ReducerLowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|
Enduring SpeedMore move speed, and also regen! |Upgrade into: Juggernaut|
Return FireSend back some of the damage you take. Useful when facing gun-oriented heroes.
Guardian WardIf you want to Support an ally, this will help them survive more! |Upgrade into: Divine Barrier|
Trophy CollectorIf you tend to rack up kills & assists, this will help getting more souls.
Restorative LocketHealth but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies. |Can be sold for a slot|
Rescue BeamIf you want to be more of a Support. You can pull an ally who is in The Cube (2).
Stamina MasteryA lot more mobility!
FortitudeThis means you don't have to go back to base to heal!
Bullet ResilienceVery useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Healing TempoA lot of fire rate whenever you use your Cube (2) or use Lifestrike.
Mystic BurstMore poke with Splatter (1) but only at T1 or above. |Upgrade into: Tankbuster|
Bullet Resist ShredderSplatter (1) and Spirit Snatch will trigger this. Allowing you to deal more damage with your melee or gun. |Can be sold for a slot|
Cold FrontExtra burst of damage but requires you to be up close. |Upgrade into: Arctic Blast|
Arcane SurgeTo boost Splatter (1), Cube (2) and Goo Ball (4), but also get extra mobility. |Can be sold for a slot|
Torment PulseConsider Scourge instead. Will help you deal extra damage when in melee range.
Boundless SpiritMore damage. Makes your entire kit stronger. The 15% Spirit increase works with Spirit Snatch.
Spirit BurnAnti-Healing and Extra Burst. Easily triggered by your burst damage. |Replaces Healbane in Late Game|
Mystic ReverbExtra burst potential, along with a strong slow and lifesteal when using Splatter (1).
Arctic BlastMore damage. A strong burst of damage that interrupts movement. If you tend to be close enough to your target, this can help a lot.
Extra RegenSell later
Monster RoundsEarly lane pressure. Likely sell later
Mystic Burst
Mystic ExpansionSplatter triple hits
Arcane SurgeMost important on Ball and Splatter
HealbaneI don't think this item will ever not be good
Reactive BarrierThis item still has 1.8 Spirit scaling and you're building a lot of Spirit
SuppressorA really good option against shoot you heros, but it does fuck with your slots
Improved SpiritActually a bigger damage bump on Splatter than Compress CD. Obviously helps Ball too
Enchanter's EmblemCD for Ball is really nice. Can skip for another T2 or in addition to
Compress CooldownSplatter or Ball
Warp StoneVitality 4800.You can delay until after Tankbuser if you want
Tankbuster
Duration ExtenderYou really want duration online before max Ball ~14k
Diviner's KevlarYou can delay a little bit, but it increases your Ball survivability drastically
Debuff ReducerCan also be bought in lane, but against specific people like Infernus or Abrams
Spirit Resilience
Metal Skin
Dispel Magic
Superior CooldownEarlier if you want
Greater Expansion
Spirit BurnUsually procs just by hitting someone with Ball
Torment PulseKeeps doing a lot of damage, but it's hard to fit in
Boundless SpiritIf you're slot locked
ScourgeThe debuff resist is really tasty. Best when against tanks or spirit damage
Superior DurationBetter with some of the T4s that like duration. Burn, Phantom Strike, Scourge
Phantom StrikeGreat item, but so much less valuable if they get Indom
Transcendent CooldownOnly a couple passive CDs in here, but the actives are strong
Magic CarpetFor unranked only
WitchmailCan replace Kevlar if they are heavily Spirit
Plated ArmorCan replace Kevlar if a lot of their damage is coming from on hit
IndomitableI think Unstop is usually better, but the barrier is good with Ball
UnstoppableThere's a possibility here of bouncing in the midboss pit while your teammates punch
Mystic BurstAn increase of damage for Splatter (1). |Upgrade into: Tankbuster|
High-Velocity RoundsMakes it easier to hit your target and secure/steal souls. |Upgrade into: Express Shot|
Express ShotUse it with your Alt-Fire (Right Click) to deal a nice burst of damage! Shares its cooldown with Mystic Shot, meaning you'll always use both at the same time!
Mystic ShotUse it with your Alt-Fire (Right Click) to land it easily. Once you have enough Spirit, this can proc Spellbreaker before you use Splatter (1)! With Express Shot, it gives you your 4.8k Gun Spike.
GritUseful when going in or trying to get out. Can be skipped if you don't plan to get a Shielding item or another upgrade. |Upgrades into: Shielding Item of your choice|
Spirit ShieldingSome passive regen, and a nice barrier to endure spirit damage. You can pick a different Vitality T2 instead. |Can be sold for a slot|
Spirit StrikeThis can be triggered by Puddle Punch (3). Try to use your it first before Splatter (1) for extra damage! |Upgrade into: Spirit Snatch|
Mystic ExpansionMakes it easier to hit enemies with Splatter (1) bounces. |Upgrade into: Greater Expansion|
Spirit SnatchThis can be triggered by Puddle Punch (3). They get weaker, and you get stronger! If you lack the slot for it, buy it as soon as you get a slot!
Veil WalkerA bit of spirit power, and some nice mobility to roam around. Make sure to go through Cosmic Veils (The foggy walls) to trigger the active effect!
Monster RoundsMore damage against Troopers and Neutrals. |Can be sold for a slot|
Extra RegenSustain in lane! Buy Healing Rite instead if you plan to build Rescue Beam! |Can be sold for a slot|
Healing RiteA decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|
RebuttalOnly get if you're facing a melee-heavy lane. |Can be sold for a slot|
Melee LifestealThis can be triggered by Puddle Punch (3). You can also simply hit troopers for some healing too, but reduced. |Can be sold for a slot|
HealbaneAn easy to trigger anti-heal, along with some spirit. |Can sold for a slot|
Weapon ShieldingSome passive regen, and a nice barrier to endure weapon damage. |Can be sold for a slot|
Trophy CollectorIf you see that your team is winning, this will help you gain nice bonuses, and win more!
Extra ChargeOne more charge of Puddle Punch (3) for mobility. |Can be sold for a slot|
Rusted BarrelWhen facing Gun-focused heroes in lane, this will make it more difficult for them to fight you. Great pick if you plan to upgrade it later. |Upgrades into: Disarming Hex|
Rescue BeamYou can pull people that are in your Cube (2), very useful when enemy teams tend to have enemies like Mo&Krill, Bebop, Holliday, etc... who can pull your allies away.
Stamina MasteryAllows you to move around with ease, double air-dash and be more mobile in general!
Warp StoneAllows you to escape with ease especially if used vertically! Very good against a gun-heavy team. A must-have if you use Goo Ball (4) a lot.
Dispel MagicRemoves Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.
FortitudeLots of bonus health. The passive health regen will allow you to never have to go back to Base to heal! The movement speed bonus will help you move around too.
Majestic LeapA great tool to rotate around the map and dive right into the fight.
Reactive BarrierUseful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Enchanter's EmblemSustain, survival, cooldown reduction & damage! Can be replaced by a different Tier 2 Vitality item such as Healbane. |Can be sold for a slot|
Metal SkinBecome immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.
Spirit ResilienceVery useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
CounterspellParry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
TankbusterSplatter (1) can trigger this easily at this point of the match.
Mystic ReverbA considerable amount of lifesteal, and lots more damage for Splatter (1). Keep in mind that with Echo Shard, it won't proc for both Splatters in quick succession, since it has a cooldown.
Compress CooldownReduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|
Superior CooldownGet your abilities back faster, such as the Cube (2) & Goo Ball (4)! |Upgrade into: Transcendent Cooldown|
Transcendent CooldownReduces the cooldown of Mystic and Express Shot. Very important to keep using the Alt-Fire for burst damage. Also works on actives!
Greater ExpansionBigger Splatter (1) results in more hits with bounces! Also makes the rest of your kit easier to hit with.
IndomitableBasically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
SpellbreakerAllows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
Divine BarrierDispel Magic but stronger, and for an ally too! Works on Ultimate-type debuffs (Drifter, Pocket...)
UnstoppableThis is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).
WitchmailYou'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).
Boundless SpiritA ton more damage for your whole kit, and even more Spirit with Spirit Snatch!
Spirit BurnAnti-Healing & Extra damage. Your double Splatter (1) with Echo Shard can easily activate this!
Melee Charge
Crushing Fists
Diviner's KevlarIf you tend to use Goo Ball (4) a lot and want more survivability.
Spiritual OverflowIf you tend to use your gun, this will empower your Splatter (1)!
Mystic VulnerabilityEasily triggered by your first Splatter (1) before using Echo Shard. |Upgrade into: Escalating Exposure|
Escalating ExposureONLY get this if you bought Spirit Burn OR Alchemical Fire! It stacks easily with it. This will amplify YOUR damage, not your teammates'.
Crippling HeadshotIf the enemy has a lot of resistances, land a headshot before using Splatter (1)!
InfuserFor damage & survivability. If you have Boundless Spirit, the Spirit gained is increased! Use it before using Splatter (1)!
Phantom StrikeYour most powerful tool to use Goo Ball (4) with. Use it to bring down flyers or close the gap!
ColossusA lot more HP, and resistances. When combined with Goo Ball (4), will allow you to stay alive longer.
Return FireSend back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.
Guardian WardThis will help you and your ally survive more! It also provides you with some more range. |Upgrade into: Divine Barrier|
Spirit SapUse it before Splatter (1) for more damage! |Upgrade into: Focus Lens|
Focus LensDebuff and more damage. A very powerful item to kill a specific target! Increases your burst damage considerably.
Cold FrontA strong slow and more damage. Consider it if you tend to go in a lot, or use Goo Ball (4) quite often!
Arctic BlastSame as Cold Front, but with more damage and CC potential!
Vortex WebThrow a SQUID from the DEEP. Pull them into one point and Splatter them! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
ScourgeIf you tend to go in with Goo Ball (4), and want more damage while doing so.
Rusted Barrel
Slowing HexUseful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
DecayA decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.
Disarming HexMore useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
KnockdownTo shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Silence WaveThis item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Cursed RelicIf an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Ethereal ShiftWhen your Cube isn't enough. Very useful against telegraphed abilities and ultimates, like Lash's.
Headshot BoosterExtra poke with your gun. |Can be sold for a slot|
Recharging RushWill grant you a charge of Puddle Punch (3) by dealing gun damage, but also melee damage, which includes Puddle Punch (3) itself!
Spirit ShredderShoot first before using Splatter (1) !
Opening RoundsMore damage with your gun during laning phase! Also a bit of spirit on top too! |Can be sold for a slot|
Shadow WeaveTo embush people, but also rotate around the map with ease.
Ballistic EnchantmentIncreases the size of Splatter (1) for a large amount for easier hits with bounces to hit multiple enemies and empower your gun!
Cultist SacrificeWill help you farm & deal more damage with your gun. Always use on a Tier 3 Neutral enemy (The biggest, one eyed, alien monster in the jungle).
Spirit RendSame as Spirit Shredder Bullets, but with further shredding!
Alchemical FireVery powerful during urn fights thanks to all of your spirit power.
Sprint BootsHelps you go grab boxes with ease, and some out of combat regen to keep you topped up. |Upgrade into: Trophy Collector|
Extra StaminaOne more stamina to move around! |Upgrade into: Arcane Surge|
Spirit LifestealSome decent healing with your double Splatter (1)! |Upgrade into: Infuser|
Debuff ReducerLowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|
Restorative LocketHealth but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Enduring SpeedThe weakest option but also the simplest. It just makes you move around faster.
Healing NovaUseful if you tend to teamfight a lot, heals a considerable amount in mid-game.
Bullet ResilienceVery useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
JuggernautFor mobility & survivability. Very useful against characters who rely on their gun to deal damage!
Extra SpiritSome spirit for more damage. |Upgrade into: Improved Spirit|
Improved SpiritMore spirit means more damage! |Upgrade into: Boundless Spirit|
Arcane SurgeAlways try to dash-jump before using Splatter (1) or Goo Ball (4). |Can be sold for a slot|
SuppressorUseful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Surge of PowerMore damage for Splatter (1), and allows you to use your gun more.
Echo ShardBuy if you want to focus on helping your team survive with The Cube (2), however you can also put Echo Shard on Splatter (1) for more burst!
Monster RoundsPick Rate: 22%
WR: -3%
Mystic BurstPick Rate: 85%
WR: +1%
GritPick Rate: 28%
WR: -7%
Cultist SacrificePick Rate: 5%
Torment PulsePick Rate: 5%
Spirit StrikePick Rate: 66%
WR: +0%
Melee ChargePick Rate: 29%
WR: -2%
Mystic ExpansionPick Rate: 82%
WR: +0%
Warp StonePick Rate: 28%
WR: -3%
Spirit SnatchPick Rate: 71%
WR: +0%
Compress CooldownPick Rate: 50%
WR: +1%
Tankbustervs tanks
Pick Rate: 76%
WR: +1%
Greater ExpansionPick Rate: 58%
WR: +1%
Superior CooldownPick Rate: 55%
WR: +1%
High-Velocity RoundsPick Rate: 62%
WR: -1%
Mystic ShotPick Rate: 47%
WR: +0%
Improved SpiritPick Rate: 46%
WR: -2%
Trophy CollectorPick Rate: 40%
WR: +4%
Extra ChargePick Rate: 43%
WR: +0%
Sprint BootsPick Rate: 36%
WR: +4%
Healbanevs healers
Pick Rate: 12%
WR: +8%
Healing RitePick Rate: 20%
WR: +6%
Express ShotPick Rate: 52%
WR: -2%
Spirit BurnPick Rate: 28%
WR: +7%
Boundless SpiritPick Rate: 26%
WR: +2%
Rescue BeamPick Rate: 20%
WR: +4%
Mystic ReverbPick Rate: 14%
WR: +14%
Rapid RechargePick Rate: 27%
WR: +4%
Crushing FistsPick Rate: 20%
WR: +5%
LifestrikePick Rate: 24%
WR: +1%
Spirit ShieldingPick Rate: 15%
WR: +0%
Reactive BarrierPick Rate: 10%
WR: +4%
Spirit Resiliencevs spirit
Pick Rate: 9%
WR: +10%
Healbanevs healers
Pick Rate: 12%
WR: +8%
Divine Barriervs burst
Pick Rate: 9%
WR: +3%
Spirit Resiliencevs spirit
Pick Rate: 9%
WR: +10%
Counterspellvs casters
Pick Rate: 6%
WR: -7%
Cursed Relicvs buffs
Pick Rate: 8%
WR: +0%
Dispel Magicvs debuffs
Pick Rate: 4%
Disarming Hexvs guns
Pick Rate: 5%
Metal Skinvs guns
Pick Rate: 4%
Healing RitePick Rate: 20%
WR: +6%
Rescue BeamPick Rate: 20%
WR: +4%
Guardian WardPick Rate: 15%
WR: -7%
Slowing HexPick Rate: 10%
WR: -11%
DecayPick Rate: 4%
Divine Barriervs burst
Pick Rate: 9%
WR: +3%
Phantom StrikePick Rate: 12%
WR: +19%
Cursed Relicvs buffs
Pick Rate: 8%
WR: +0%
KnockdownPick Rate: 6%
WR: +0%
Dispel Magicvs debuffs
Pick Rate: 4%
Disarming Hexvs guns
Pick Rate: 5%
Metal Skinvs guns
Pick Rate: 4%
Alchemical FirePick Rate: 1%
Close QuartersMore damage at close range, which happens a lot during laning phase. |Can be sold for a slot|
GritUse it to get out of a dangerous situation or to endure more damage during fights! |Upgrades into: Guardian Ward|
Monster RoundsFocus on the Troopers to keep them at bay from your guardian. |Can be sold for a slot|
High-Velocity RoundsHigher velocity makes it easier for you to secure souls. |Upgrades into: Express Shot|
Express ShotUse your Alt-Fire (Right Click) to deal a large burst of damage.
Spirit StrikeLowers the enemy's spirit resistance. Can be triggered by Puddle Punch (3) |Upgrade into Spirit Snatch|
Healing RiteA large amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into Rescue Beam|
RebuttalOnly get if you're facing a melee-heavy lane. |Can be sold for a slot|
Sprint BootsMore movement speed out of combat! |Upgrade into: Trophy Collector|
Trophy CollectorAs a support, you won't be farming well, so this helps. Sprint speed will allow you to roam and get to your allies faster.
Rusted BarrelThis will make laning more difficult for gun-focused enemies. Very useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina, Silver and more.
Spirit SnatchDebuff the enemy and buff yourself. Will help your allies deal more Spirit damage. Can be triggered by Puddle Punch (3).
Mystic ExpansionIncreases the size of Splatter (1) for easier hits! |Upgrade into Greater Expansion|
Extra ChargeOne extra charge of Puddle Punch (3)! |Can be sold for a slot|
Guardian WardCan be used to help an ally survive a dire situation or to go in! You can pick a different Vitality Tier 2 if you prefer. |Upgrade into Divine Barrier|
Rescue BeamYour bread and butter. You'll use it to pull your allies to safety, this even works on allies in The Cube (2)!
Melee ChargeMore damage with Puddle Punch (3)! |Upgrades into: Crushing Fists|
Greater ExpansionIncreases the range of your abilities, but also your items, like Rescue Beam, Counter items and more!
Compress CooldownUse your Cube (2) more often. |Upgrade into Superior Cooldown|
Divine BarrierCleanse your allies of any debuff! It DOES remove Ultimate-type debuffs (Drifter, Pocket...).
Superior CooldownLowers the cooldown of all your abilities. |Upgrade into Transcendent Cooldown|
Transcendent CooldownReduces the cooldown of your passive items, like Express Shot, and active items.
TankbusterIncrease your Splatter (1) and Goo Ball (4) damage by a decent amount.
HealbaneAn easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.
Enchanter's EmblemSustain, survival, cooldown reduction & damage! |Can be sold for a slot|
Reactive BarrierUseful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!
Weapon ShieldingGreat against constant Weapon damage.
Spirit ShieldingGreat for constant Spirit Damage. Not that efficient against Burst.
Spirit ResilienceVery useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)
Warp StoneAllows you to escape from a tight situation. Can be used in Goo Ball (4) for easier control.
CounterspellParry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Metal SkinBecome immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper and more.
Stamina MasteryMore mobility increases your survivability and helps your position yourself better!
Healing NovaA great pick if you tend to fight with your team a lot. It'll also allow you to give Healing Tempo to all allies hit.
Heroic AuraUseful when your team is gun-focused! You also give Bullet Resist to nearby allies just by existing. Very powerful for rift fights.
Alchemical FireWill help Gun-focused teammates to deal more damage! Very powerful for rift fights and mid-boss.
Echo ShardYou'll be able to use The Cube (2) on the same person twice in a row, or two different allies!
ScourgeIf you have a frontliner use it on them! Frontliners are characters like Abrams, Billy, Shiv, Victor...
WitchmailYou'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).
SpellbreakerAllows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.
IndomitableBasically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!
UnstoppableThis is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).
JuggernautCan help you move around with more ease, and debuff gun-focused characters.
Mystic ReverbMore damage but also a nice slow on the first target hit with Splatter (1).
Spirit BurnA powerful anti-heal, which pairs well with Mystic Reverb since it'll allow you to reach the damage threshold easier.
Boundless SpiritMore damage overall, and healing with The Cube (2)
Superior DurationIncreases the duration of all your abilities like the Cube (2), but also your counter items, and buffs!
Rapid RechargeMore charges of Puddle Punch (3), but also allows you to throw them faster. Pairs well with Crushing Fists.
Crushing FistsPunches will now result in bullet resist shred for your teammates, but also gives you the opportunity to stun!
Rusted Barrel
Spirit SapUsually purchased for Focus Lens later. Useful against: Grey Talon, Lash, Pocket, Geist, Mina, Sinclair, Bebop, Yamato and more.
Slowing HexShut down any movement characters! Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.
DecayA decent anti-heal that deals damage scaling with Spirit. Useful against tanky enemies and lots of healing.
Disarming HexVery useful when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.
KnockdownTo shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.
Silence WaveThis item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.
Cursed RelicIf an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Focus LensUseful on a target who tends to escape a lot and rely on their abilities.
Vortex WebThrow a SQUID from the DEEP. Pull them in! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.
Headshot BoosterExtra poke damage with your gun |Can be sold for a slot|
Weakening HeadshotWill help your team deal more gun damage.
Spirit ShredderProvides Spirit Lifesteal against them for you and your allies!
Slowing BulletsWill help your allies with securing kills. The build up rate is pretty high, only 4 shots required! |Can be sold for a slot|
Kinetic DashMore stamina, and more fire rate for your weapon!
Mystic ShotUse your Alt-Fire (Right Click) to land the shot easily! Shares its cooldown with Express Shot, which results in a burst of damage!
Cultist SacrificeBUY IF YOU ARE BEHIND/NOT AHEAD - Since you'll hardly farm, this will help you take Tier 3s. Do not buy if you bought Trophy Collector.
Hunter's AuraIf you tend to be more at the frontline, you'll debuff enemies.
Spirit RendTo lower the enemy's Spirit resistance by a considerable amount.
CapacitorA powerful item that isn't really great on Viscous, but still offer great value if you land its active part.
Crippling HeadshotVery useful to help your team deal more spirit & gun damage.
SilencerExtremely good against Spirit-oriented characters!
Spiritual OverflowThe Cooldown reduction granted can come in handy!
Extra RegenSustain in lane! |Upgrade into: Healing Booster|
Return FireSend back some damage that you take. Pairs well with Metal Skin.
Battle VestSustain, survival, fire rate and damage! Sell it during Mid/Late game for stronger resistances if needed.
Extra StaminaGrants you one extra stamina to use! |Upgrade into Arcane Surge|
Enduring SpeedSkip if you bought Trophy Collector. This allows you to rotate around with ease.
Healing BoosterIncreases the healing from your healing items, but also your Cube (2)! |Upgrade into: Healing Tempo|
Majestic LeapUseful to save a teammate when paired with Rescue Beam or rotate around the map a lot.
Bullet ResilienceVery useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)
Healing TempoOnly get as a final upgrade. This is useful to buff Gun-focused characters. Healing Nova will allows you to give the buff to multiple allies!
Plated ArmorUseful against Mina, Infernus and any gun characters.
InhibitorA strong debuffer that you can apply simply by shooting!
Mystic BurstFor your Splatter (1) to deal more damage. |Upgrades into: Tankbuster|
Extra SpiritMore spirit means more damage and more healing with your Cube (2)! |Upgrade into: Improved Spirit|
Golden Goose EggCash the egg in when your next item is Echo Shard!
Improved SpiritMore spirit means more damage and more healing with your Cube (2)! |Upgrade into: Boundless Spirit|
Arcane SurgeDash-Jump before the Cube (2) to increase its duration (More healing), but you can also use it with Splatter (1) to deal more damage!
Duration ExtenderIncreases the duration of the Cube (2) for longer safety! |Upgrade into Superior Duration|
Mystic SlowTurns Alchemical Fire into a slowing area.
SuppressorUseful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.
Mystic VulnerabilityTo reduce the spirit resistance of the enemy.
Bullet Resist ShredderTo reduce the bullet resistance of the enemy even further.
Escalating ExposureStacks when enemies step in Alchemical Fire. This is mostly to deal more damage by yourself as this only amplifies YOUR damage.
Magic CarpetUseful if you plan to split push! (Push a lane while your teammates are doing other things.)Win rate counts matches where players had the build selected at game start; “follow it” verifies against what those players actually bought. Copy a build's ID and search it in the in-game build browser to subscribe.
Facing Viscous instead? How to counter Viscous.